3D character animation. Rig, acting and VFX.

Characters with custom rigs and engine-ready animation you can spin and inspect in realtime, plus a visual-effects cinematic made start to finish in Blender.

rigged characters
4
VFX cinematic
13 s
meshes clipping
0

Animated characters

Need a character? I animate it too.

Modelling, rigging and animation in one workflow. Each character is shown exactly as delivered, untouched: texture, topology, skeleton and weights, layer by layer from the bottom bar.

01/045,678 faces29 bones
Walk

Cinematic VFX

An evolution, told in six shots.

The mage turns into a necromancer piece by piece: first the hands, then the feet and chest, and finally the face, which burns away like paper. Rig, acting, effects and cameras in Blender, with no mesh passing through another.

Length
13 s · 6 shots
Effects
Geometry Nodes · shaders
Render
Blender EEVEE
Animation
Custom rig · 0 clipping

Character pipeline

00:00:00
2 min2 h

00 / 0302:00

Base model

A textured model in two minutes: shape, colour and proportions are validated before investing hours of production.

Time
2 min
Texture
2048 px
Faces
5,678
COLOUR