3D modelling services. From concept to engine.

Fast 3D modelling of every kind of asset and, when your project needs it, rigged and animated characters. How I work, what I deliver and answers to common questions.

base model
2 min
animated character
2 h
textures
4K

Services

CGI services for your studio.

I work with game studios, creative agencies and brands that need production-quality 3D models on tight deadlines: for game engines, the web or virtual reality.

01

3D modelling at production speed

Props, weapons, furniture and 3D objects, with a base model in minutes to validate shape and proportions before investing hours. Then topology, 4K textures and optimisation for your engine.

  • Base model in minutes
  • 4K textures
  • Optimisation
02

3D environments

Environments and spaces with lighting, composition and textures for Unity and Unreal Engine: coherent scenes, ready to explore.

  • Lighting
  • Composition
  • Unity · Unreal
03

Characters, rigging and animation

If your project needs characters, I model, rig and animate them in the same workflow: bipeds or quadrupeds, with standard Unreal Engine skeletons.

  • Modelling
  • Rig
  • Animation
04

Realtime: VR and web

Assets optimised for virtual reality in Unity and interactive 3D viewers for the web, like the one on this page.

  • Unity · VR
  • GLB · WebGL
  • Realtime

Got a project in the works?

Workflow

From idea to engine.

  1. 01

    Briefing

    References, sketches or a description of the model, plus the target engine and final use.

  2. 02

    Early validation

    A first 3D model in minutes, so you can decide on something tangible before committing budget.

  3. 03

    Production

    Topology, textures and optimisation; and, for characters, rigging and animation. In hours, not weeks.

  4. 04

    Delivery

    FBX for Unreal, GLB for the web and the .blend source file, ready to integrate.

2 min

to validate the first model

Fast decisions from day one.

2 h

to an animated character

More iterations and more models on the same budget.

4K

textures, engine-ready

Delivered for Unreal, Unity, web or VR, with no import surprises.

FAQ

What studios usually ask me.

Do you work with studios outside Spain?

Yes. I'm based in Valencia, Spain, and work remotely with studios, agencies and brands all over the world. I've worked on international projects for clients such as FC Barcelona, Cupra and the Abu Dhabi Air Force.

What kind of 3D models do you make?

Props, weapons, furniture, environments and characters, both stylised and realistic. If the project needs it, characters are delivered rigged and animated, ready for the engine.

How long does it take to deliver a 3D model?

A textured base model takes about 2 minutes, so you can validate shape, colour and proportions before investing in production. A rigged, animated character takes about 2 hours. Full production depends on scope, and you get a fixed deadline in the proposal.

Which formats and engines do you deliver for?

FBX for Unreal Engine and Unity, GLB for the web and WebGL, and the .blend source file. Textures up to 4K and models optimised for realtime and virtual reality.

What software do you use?

Blender, Unreal Engine, Unity, Substance Painter and Cinema 4D, with my own pipeline that measures every part of the process instead of estimating it.

How do I request a quote?

Fill in the contact form or email hola@alexalvarez3d.com with a description of the model, references or sketches, the target engine and the deadline. I will reply with a proposal.