Alex Álvarez · Senior CGI Artist in Valencia, Spain · Available for projects

Production-ready 3D models for your pipeline.

Senior CGI Artist based in Valencia, Spain, with 7 years of experience. Props, environments and characters for game studios, virtual reality and interactive experiences: a base model in minutes and, if your project needs it, the character rigged and animated in hours.

Experience
7 years
Base model
02:00 min
Animated character
02:00 h
Models in the portfolio
22 ready

7 years working for

  • Funbox

Services

CGI services for your studio.

I work with game studios, creative agencies and brands that need production-quality 3D models on tight deadlines: for game engines, the web or virtual reality.

01

3D modelling at production speed

Props, weapons, furniture and 3D objects, with a base model in minutes to validate shape and proportions before investing hours. Then topology, 4K textures and optimisation for your engine.

  • Base model in minutes
  • 4K textures
  • Optimisation
02

3D environments

Environments and spaces with lighting, composition and textures for Unity and Unreal Engine: coherent scenes, ready to explore.

  • Lighting
  • Composition
  • Unity · Unreal
03

Characters, rigging and animation

If your project needs characters, I model, rig and animate them in the same workflow: bipeds or quadrupeds, with standard Unreal Engine skeletons.

  • Modelling
  • Rig
  • Animation
04

Realtime: VR and web

Assets optimised for virtual reality in Unity and interactive 3D viewers for the web, like the one on this page.

  • Unity · VR
  • GLB · WebGL
  • Realtime

Got a project in the works?

Workflow

From idea to engine.

  1. 01

    Briefing

    References, sketches or a description of the model, plus the target engine and final use.

  2. 02

    Early validation

    A first 3D model in minutes, so you can decide on something tangible before committing budget.

  3. 03

    Production

    Topology, textures and optimisation; and, for characters, rigging and animation. In hours, not weeks.

  4. 04

    Delivery

    FBX for Unreal, GLB for the web and the .blend source file, ready to integrate.

2 min

to validate the first model

Fast decisions from day one.

2 h

to an animated character

More iterations and more models on the same budget.

4K

textures, engine-ready

Delivered for Unreal, Unity, web or VR, with no import surprises.

Portfolio

Selected work, in realtime.

Props, weapons, furniture, environments and characters, ready for any engine. Open any model to rotate it and inspect its texture, shading and topology in realtime.

Models
18
Categories
5
Textures
4K
Formats
FBX · GLB

Animated characters

Need a character? I animate it too.

Modelling, rigging and animation in one workflow. Each character is shown exactly as delivered, untouched: texture, topology, skeleton and weights, layer by layer from the bottom bar.

01/045,678 faces29 bones
Walk

Models like these, for your next project.

Production-quality props, environments and characters, delivered ready for your engine.

Character pipeline

00:00:00
2 min2 h

00 / 0302:00

Base model

A textured model in two minutes: shape, colour and proportions are validated before investing hours of production.

Time
2 min
Texture
2048 px
Faces
5,678
COLOUR
Alex Álvarez

About me

Alex Álvarez

Senior CGI Artist · Valencia, Spain

I've worked with

  • Funbox

Prefer to email me directly?

I'm a Senior CGI Artist with 7 years of experience in Unity and Unreal Engine. Over my career I have worked across every area of design, which gives me an overall view to control the full life cycle of assets (characters, props and environments) for VR and realtime, from modelling to final in-engine optimisation.

I have worked at top-tier companies and on international projects for clients such as FC Barcelona, Securitas Direct, Visyon (Grupo Mediapro), Cupra, Global Soccer Awards, Shirtum, Funbox and the Abu Dhabi Air Force.

My way of working is built around delivering productions on very tight deadlines while keeping the visual standard. I do it with my own pipeline, designed to measure every part of the process instead of relying on estimates.

  • Blender
  • Unreal Engine
  • Unity
  • Substance Painter
  • Cinema 4D
Experience
7 years
Engines
Unreal · Unity
Clients
11+
View LinkedIn

FAQ

What studios usually ask me.

Do you work with studios outside Spain?

Yes. I'm based in Valencia, Spain, and work remotely with studios, agencies and brands all over the world. I've worked on international projects for clients such as FC Barcelona, Cupra and the Abu Dhabi Air Force.

What kind of 3D models do you make?

Props, weapons, furniture, environments and characters, both stylised and realistic. If the project needs it, characters are delivered rigged and animated, ready for the engine.

How long does it take to deliver a 3D model?

A textured base model takes about 2 minutes, so you can validate shape, colour and proportions before investing in production. A rigged, animated character takes about 2 hours. Full production depends on scope, and you get a fixed deadline in the proposal.

Which formats and engines do you deliver for?

FBX for Unreal Engine and Unity, GLB for the web and WebGL, and the .blend source file. Textures up to 4K and models optimised for realtime and virtual reality.

What software do you use?

Blender, Unreal Engine, Unity, Substance Painter and Cinema 4D, with my own pipeline that measures every part of the process instead of estimating it.

How do I request a quote?

Fill in the contact form or email hola@alexalvarez3d.com with a description of the model, references or sketches, the target engine and the deadline. I will reply with a proposal.

Available for projects

Let's talk about your project.

Tell me the scope, deadline and target engine and I'll send you a proposal. If you have references or sketches, attach them to the email. I work from Valencia, Spain, with studios across Europe and worldwide.

linkedin.com/in/alexalvarezsevilla
What you need
Deadline

I reply by email. No spam, no mailing lists.

© 2026 Alex Álvarez · Senior CGI Artist · Valencia, SpainMade with Three.js · React Three Fiber · GSAP